Notable Characters

There have been many notable characters and NPCs in Grendoth's history. Here is some background on some of the more famous.

Lorac the Timekeeper
Lorac began his career rather anonymously. He was incredibly tall for a young human male, six feet nine inches tall, but he was what they called a gentle giant. His first inclination was to attend the Wizard College in Greyfeather City, to learn to become a wizard, but after the first year of study, he dropped out, not understanding the language or ability to draw energy from the magical core of the land. Disheartened by his failure, he left Greyfeather City and went in search of a new venture to pursue. While out on the road, he came across a small cabin just inside the Elvenwood Forest, on the east side, and felt compelled to approach. Inside was an elderly elf who invited him in for tea. During their conversation, the elf asked him if he understood the concept of time. Lorac felt that was ridiculous and told him that everyone understood the concept of time. You are born, you live, you grow old and you die.

The elf shook his head sadly and told him that this was not the concept of time, it was how time passed, but he could show him the concept, if he was willing to listen. Intrigued, Lorac agreed to listen. The elf explained that time was something that could be touched, manipulated and caressed, and that he knew how to do just that. Skeptical, Lorac asked for a demonstration. The elf, with only the power of his mind, was able to stop time and move the tea cup Lorac had been drinking from to another location in the cabin, then restart time again. Lorac was sold. He spent two years with the elf, who taught him how to be a Timelord. At the end of his training, the elf handed Lorac a crystal ball and told him that he was now the Timekeeper of the land, and then passed on right before his eyes.

After giving his mentor a proper funeral, Lorac took the stacks of books the elf left in his charge and headed north to find his own place to view the history of the land. This was his new job, to be the historian of the land of Greyfeather. In the ancient texts, the elf had written down every single event that had taken place since his rise to Timekeeper status, which meant that Lorac would have to do the same. He found a cavern complex in the Dragonspire Mountains and this is where he chose to live.

His first few readings were strained, but over time, he improved his skill of viewing events through the crystal ball and making notations in his journals. Eventually, he hired fifty gnome historians to work in his complex, writing down the histories from Lorac’s notes. He is very reclusive, because those who find out who he is often ask him about their futures, or the future of the land and he cannot answer those queries, so he just avoids people. When times are dire, he will make an appearance, to set right what is going wrong in the land, but those times are very rare.

Tilly Bramblefoot
Tilly grew up in Reslin, the daughter of an innkeeper. From an early age she helped the family and her father taught her brewing, but she tended to drink what she made. She loved to fight and especially enjoyed starting bar fights. Her fighting is never malicious, however; she views them as great fun. When it became apparent that drinking and fighting were the only things she cared about, her family packed Tilly off to a monastery, thinking they would be able to impose some discipline on her. She learned to hone her fighting skills, but got kicked out for drinking and starting fights.

One day, while sheltering from a storm in Amoratti, she met a group of people who had also taken shelter and they began traveling together. In the capital, one of her companions bought a necklace that disappeared the next day. When they confronted the merchant about it he told them he had bought it from a woman who lived in a cottage on the edge of town. They tracked the woman down, who confessed she had the necklace because it always returned to her by magic. She needed the money for herself and her daughter. Tilly and her companions felt sorry for her, so they gave her some money and moved her into a house in town, where she would be safer.

Afterward they were ambushed by Githyanki, a strange race of beings who could track by smell. They sensed that her companions had all touched the necklace, except for Tilly, and thought they could lead them to a sword called Death Blade. Tilly and her companions killed the Githyanki, or Githdonkey as Tilly called them, but they were hunted from that day forward because, as Tilly put it, “they smelled like a necklace.”

They had many adventures, and Tilly was drunk, or at least tipsy, for all of them. She carried a lute that she couldn’t play but thought she could, and she made up her own songs. They killed dragons and yeti, and Tilly took trophies from all of them, usually turning them into cups or containers for her copious collection of alcohol. Her only goal, however, was to find the strongest alcohol on the planet. They eventually made their way to the mountains where the Highlanders lived, and one of them gave her the secret to a powerful alcohol that was not only strong but made the person who drank it crave more so that they drank until they passed out. She vowed to open her own tavern one day where she could serve it.

Tilly and her companions, who she called “Big Damn Heroes”, eventually tracked down Death Blade and delivered it to the woman they met in Amoratti; Cessri turned out to be a long lost Kensak and planned to take the throne from Debren the Dark, the current king of Greyfeather. Tilly didn’t care about that and instead went to Ibrenar, where she settled down and built Tilly’s Tavern and Fight Club. The town is close to the dwarves, and she is able to trade her own secret brew for dwarven whiskey made by a tavern owner they met in their travels. She also trades with the deep gnomes for a blue alcohol they call “Oopsy Daisy”, which is nearly as strong as her own. Adventurers flock to drink and fight, or bet on fights, and Tilly likes to participate in them as often as possible.

Vardeck Colwoods
Originally from Faerun (The Forgotten Realms), Vardeck was a wizard of extraordinary abilities. He traveled with a group called the Knights of the Champion, which included Lokar Oakenspire, Gorge Warhammer, Balkor Limbspringer, Myth Warhammer, Gwaylen and Trent. Vardeck was a secretive and learned man who collected magical knowledge in any form and studied it until her could master it. He would often bargain with some dark characters, just to obtain a spellbook or magical tome, even though his friends, who were quite noble and pious, wouldn’t have approved of his dealings.

When his traveling days on Faerun ended, he wanted to leave the realm. He felt he had achieved all he could here, but knew that more magical knowledge was out there somewhere. He went to several other realms over the years, but he did find his way to Greyfeather, just after the reign of King Bife. Having spent time on other realms gave him a new perspective on how to study magic and to master it, and he was quite adept at this by then.

During the War of the Shadow Queen in 855, Vardeck was instrumental in the ultimate defeat of Nedora, The Shadow Queen. When she sent her troops to burn the Aspenleaf Forest to the ground, Vardeck made a bargain with the Elemental Plane of Water to save it. Once the fire was extinguished, Vardeck would live on the Plane of Water for one hundred years to fulfill his bargain with them. When his time was up there, he chose to move to Moongate and learn even more about magic in that realm, but those in Greyfeather who knew him never forgot his sacrifice and bravery.

Aleric Streamsong
God of Magic

Aleric was always a weak child, always frail and always sick, but he had a love of magic that couldn’t be quenched. Most elves are hearty folk, but Aleric struggled to walk far without help. When he told his parents that he wished to learn magic, they scoffed at his idea. He would never survive. He was too weak to do such strenuous things. But he eventually wore them down and they sent him to the Wizard College in Greyfeather City.

He struggled early with the energy it took to cast his practice spells, but he pushed himself harder than he had ever pushed himself before. He had to take short breaks to get some energy back, but his aptitude with magic astounded his professors and he caught the attention of Basquel The Red, one of the senior professors at the college. Basquel showed Aleric some techiniques that would allow him to cast more spells than he had been able to so far and how to recover more quickly afterward. Aleric was a quick study and soon he was well on his way to graduating from the Wizard College.

After graduation, he signed on with a traveling band of adventurers who were looking for a wizard to join them. Aleric suffered horribly throughout the adventure, his frail body hating the open road, and even worse, hard ground. Somehow, Aleric made it through the adventure, but stopped traveling immediately thereafter, returning home to find something else to do with his knowledge.

He used the gold he had earned from his short tenure as a hero and built a modest tower in the forest, and then began to research more magic. Often times, he would travel more than one hundred miles to buy a book he had heard about that held more magical secrets. He practiced his craft privately, never speaking of his achievements, which were more than a few, but the one thing that drove him the most was the magical core at the center of Grendoth. Basquel had told him that this was where their magic came from, but Aleric wanted to know why, so he dove into books on the subject.

He finally found his answer in a book that was written by an unknown author from a time long before he was born and it said that the magical core came from a collision between Grendoth of old and another moon that used to orbit the planet. The gravitational pull of Grendoth brought the small moon too close and caused the eventual collision. According to the ancient texts, the proof of this collision could be found at the bottom of the Firedeep Ocean, off the western coast of the former continent of Grendoth.

He teleported himself to the location he hoped would be the right one and he found what he was seeking, a three mile deep crater that glowed with pale white light. He managed to chip off a piece of the rock there and then teleported back to his tower to study it. Within a month, he realized he held a piece of the magical core in his hands. He wrote a book on the subject and it was printed in the Year 901.  It was widely viewed as definitive proof that the magical core existed, even by those skeptical of the fact.

In the Year 1005, Dragokar arrived at his tower and told Aleric he had been chosen to be the God of Magic. He wasn’t given a choice, but honestly, he didn’t mind. Now he wouldn’t struggle anymore.

Arozel Elvenwood
God of Artistry

Arozel was born before the first Kensak took the throne of Greyfeather Island. An Elvenwood elf, he had a love of music and adventure and his only goal in life was to become a famous traveling bard. He graduated with honors from the Bards College in Greyfeather City when he was 99 years of age (equivalent to 17 years of age in human years) and set out to join a traveling band of adventurers. The group he fell in with just so happened to be working directly for King Kensak IV and they were given many glorious missions, all performed successfully.

Arozel, cocky and sure, looked forward to more of those lucrative missions, but during the next mission, something went horribly wrong. The rogue missed a trap and set out a chain of events that would linger with Arozel for the rest of his life. Stepping on a pressure plate in a dungeon, the rogue activated two clay golems and they attacked the party. During the battle, Arozel was gravely wounded, his leg and his back broken by the brutes. Kensak had been watching their progress through a scrying crystal and instantly teleported them out. He got Arozel the best clerical healing he could find and Arozel did survive the battle, but he would forever walk with a limp, his leg shattered too badly to heal fully.

Kensak felt such guilt over the incident that he secretly put an enormous sum of gold in the bard’s bank to help support him and then pulled in some favors to get Arozel some jobs in the theater around Greyfeather City. This act brought good fortune to the bard, as his talent at performing was extraordinary. Soon, he was sought after all over the realm and the gold Kensak had given him would last him forever and beyond.

Arozel’s strength was in writing plays that captivated his audiences. He found inspiration in strange places and turned those into plays that drew people from all over the realm to see them. He became famous. With his fortune assured, Arozel lived his life traveling in style from one venue to the next, performing for packed houses and finding new inspirations to write about.

In the Year 855, after the gods had been removed from the heavens, his old benefactor, Kensak IV, called upon him once more. Now more than 900 years old, Arozel felt his best days were behind him, but the call to the road was too strong for the bard and he agreed to chronicle the War of the Shadow Queen. For the next year, he was a constant figure at Kensak’s side, writing down everything that was going on around him as the land prepared for war.

It would become his crowning achievement. At its conclusion, Arozel penned the final words to his masterpiece, and then laid down to his final rest. Dragokar chose Arozel to become his God of Artistry, for his love of music, prose, romance and all things beautiful. A fitting tribute to the most famous bard of all time.

Brogesh Redshield
God of Passion

Originally from Faerun (The Forgotten Realms), Brogesh was a warrior soldier of the King of Cormyr. He was loyal, brave and a strategist of battle, but in spite of all of these combat victories, there was one thing he couldn’t handle; the loss of his beloved wife at a young age. After retiring from being a soldier, Brogesh married his sweetheart from his hometown and the two settled down to start a family. She was not able to bear him a child, so he devoted his life to her instead. At the age of forty, she grew sick and he rushed to the priests of Tyr to try to save her. They did all they could, but the disease was too advanced and she perished.

After his grief subsided somewhat, he decided he wanted to repay the kindness of the church in some way, and also get away from the home he shared with her for eighteen years, so he volunteered to become a battle priest. Though forty-eight, he was still strong enough to handle the rigors of training and set out to do good deeds in the name of Tyr, God of Justice. He traveled all over the Dalelands of Faerun, doing good deed and righting wrongs, but something was pulling him away from Faerun. He had a vision one night, granted to him by Tyr himself. He was told to travel to the land of Greyfeather, and there he was to build a city of justice. It would be a place where priests, priestesses and paladins of all gods could come to learn, worship and be at peace.

He located Elminster and the wise sage granted him transport to this place he had never been to. He located just the place, eight hours south of the capital city of Greyfeather City, and he began to clear the land himself. Almost like magic, others began to arrive at the location aid the elder priest. Paladins, Clerics and some Druids helped him clear the land and then helped him build the city from the ground up. It took them three years of hard labor, but then it was complete. The City of Justice was a reality.

For several decades, he reigned as the Arch Bishop of the City of Justice, worshiping the Overseer, the father of the gods. He welcomed all paladins and clerics, regardless of deity, to his city to study, pray and learn from others, then go out and spread their word to the masses. After the gods were removed from the heavens, he changed the name of his city to the City of Light, a beacon to those who had lost old gods and wanted to learn more about the new one, the Overseer. Still, they flocked to him and the city.

The Overseer handed down his life quest to the aging cleric, build a new city in the new land of Whitefeather. He was almost eighty by this point and wasn’t sure he would ever complete his life quest, but King Christopher, the Champion of the Overseer, threw his resources behind Brogesh’s project and the City of Light in Whitefeather was completed just on month before the old priest passed away. The City of Light in both lands still stand, with new leadership.

Dragokar called upon Brogesh to be his God of Passion, as Brogesh was passionate about everything thing he did. Be it his life as a soldier, his life as a battle priest or his life as the Arch Bishop of the City of Light, Brogesh never let doubt or obstacles stand in his way of accomplishing what he set out to do.

Gabrielle Be'Gesamer
God of Life

Gabrielle Be’Gesamer lived in a small cottage on the shore of Lake Mirralar that her grandfather had built. Her mother, Madeline, was living there with her widowed father when she met Gabrielle’s father, Branwald Be’Gesamer. Branwald was the court wizard in Aspenleaf, and while traveling through that area was bitten by a seglek. Gabrielle nursed him back to health and they fell in love.

Bran knew that the king would disapprove of a marriage to a human, so he kept it and Gabrielle’s birth a secret until her 5th birthday. A wizard by the name of Hefrense, who was jealous of Bran, learned of it and killed Bran in a wizard’s duel. Upon Bran’s death, Hefrense expected to be given Bran’s staff, Els’Quentath, but despite Hefrense’s objections the king ordered it given to Gabrielle as it was a family heirloom and would likely be of no use in Hefrense’s hands. It was said to have been crafted by fairies, and that fairly blood ran in the Be’Gesamer family’s veins.

Gabrielle’s healing abilities were more practical, as she mainly used poultices and herbs. The staff augmented her already natural ability and she became a great healer, though she remained in lived in her humble cottage for the rest of her life. She married a knight named Christopher (not the former King), who died in the war of the Shadow Queen. A few years later she married Herinthas, the childhood friend of her cousin, Raina. They had one child, a girl they named Gaeity, who showed a great natural affinity with the staff at an early age and was able to do things with it that not even Gabrielle could do. Nothing is known of Gaeity or Herinthas' whereabouts since Gabrielle's ascension to goddess.

Gorge Warhammer
God of War

Originally from Faerun (The Forgotten Realms), Gorge was a member of the Knights of the Champion, a group of adventurers who traveled the land, righting wrongs and helping the land. A dwarven fighter by trade, Gorge was fearless and ferocious in battle. His companions included Gwaylen, Balkor, Lokar, Trent, his brother Myth, and Vardeck. For several years, Gorge traveled with these heroes, but when his traveling days were done, he set up a forge in Waterdeep and began to make armor and weapons for the masses.

Twenty years later, Gorge was weary of large cities and of people in general. His desire to return to his people was strong so he packed up his belongings and set out to find his old hometown under the mountains. He found it filled with drow elves instead. The fight was epic, but in the end, it didn’t bring back his people, so he had an underground city with no other dwarves. That’s when he asked Elminster for a favor. He found the old wizard in Shadowdale and asked him if he could send Gorge to the same place he had sent Lokar, Gwaylen and Trent, to Greyfeather. With a shake of his head, the old mage did as he asked.

Gorge went to Dwarfhome, on Greyfeather Island, and he found it to be to his liking. He reopened his blacksmith shop there and lived out the rest of his days among other dwarves, just as he wanted. He never got to meet up with his former companions who had also come to Greyfeather, nor did he seek them out. He just wanted to live in peace for once.

Three hundred years later, he gets a visit from Dragokar, the father of the gods, and he was asked to be the God of War. Gorge wasn’t too keen on that, since his fighting days were long gone, but when Dragokar promised he could be the patron god of blacksmiths, Gorge signed on. His love of making armor and weapons of war far outweighed his desire to fight.

Gwaylen
God of Knowledge

Originally from Faerun (The Forgotten Realms), Gwaylen began his career as a bard. He loved music and he loved telling stories through his music. An unfortunate accident occurred early in his career, where his neck was broken by an overzealous companion, and he was sure his career was over. But he was paid a visit from his deity (in avatar form) and given a choice...he could be healed of his wounds and become a bard and a cleric to his god or, he could remain paralyzed from the chest down for the rest of his life. Gwaylen chose the former path.

He was a devout cleric to his god, but he still found a way to weave his spells into his music, his first love. But the one thing that Gwaylen was, above all else, was a historian. He read many books on the history of the land of Faerun and its inhabitants and he sought out stories from others who knew heroes and the like so he could put those stories into writing. When his traveling days were done, he took his fortune, which he amassed during his adventuring days, and sought a location to build a city dedicated to music and knowledge. Each time he felt he’d found a suitable location, something would arise to disrupt his plans and he would be forced to deal with the interruption.

Eventually, two of his former traveling partners told him of a land that would be perfect for his city...Greyfeather. They were going there as well and he could come with them. Boarding a spelljamming ship, Gwaylen found himself in the land of Greyfeather, on the continent north of Greyfeather Island. He chose a plot of land 75 miles southeast of the capital and built his city there. It was peaceful and still close enough to civilization to get supplies delivered.

For the next twenty-five years, Bardshome, which was the name he gave his city, thrived. It grew from a few hundred to several thousand during that time and Gwaylen was the honored mayor. And then Lord Bife stole the crown of Greyfeather. Being a worshiper of Kensak, Gwaylen resisted the evil lich king at every opportunity, but this made him a target of King Bife’s wrath. He sent legions of undead to sack the city, but Gwaylen bested them. He protected the city with all of his might, which was quite a lot, but eventually, it became too much. Bife sent a score of his skeletal knights and Gwaylen couldn’t save the city. He evacuated his people, moving them to safety, but when he returned to do battle, his beloved city was burning to the ground.

Filled with hatred for this undead king, Gwaylen turned his attention to finding a way to get his revenge against Bife. It would take him centuries to accomplish. He was able to extend his life through magic, coupled with his gift from his god, Kensak, but it only carried him so far. His body began to break down and he had difficulty moving, but his voice was strong and his mind still sharp, so he used that as his weapon. He is the one who located Lord Vecter, the death knight, and paid him handsomely to locate one of the only surviving members of the Kensak family, Samantha. He gave Vecter the plan to rescue her and in turn, have her rescue Greyfeather. He had researched her birth records and knew that she would be the one to one day rule.

After the Great Sundering, Gwaylen settled in Greyfeather City and was made the Dean of the Bards College. As his continued to age, he had to step down to merely a part time professor at the college, but his love of knowledge never waned. He was sitting in his room at the college when Dragokar arrived to take him the heavens...to be the God of Knowledge, something he never thought would happen. He was pleased.

Jelan
Former God

Originally from High Hill in the northeastern reaches of Greyfeather Island, Jelan was noted for being a bit stronger than most of his friends and having a penchant for fighting. He loved to brawl for no other reason than to have fun. He apprenticed with a rogue thief near Reslin until he was eighteen and then he hit the road for fame and fortune, mostly fortune.

He met a group of adventurers shortly after leaving the Reslin area and he joined them. They traveled for several months, exploring the land, going into dangerous dungeons and just enjoying life on the road. Jelan’s biggest accomplishment as a rogue was burglarizing the Greyfeather Central Bank and getting away with it.

He made friends with Arlan II, an elven wizard who was the heir to the throne. When Arlan II chose to return to be the king, he asked Jelan to come with him, as the General of his army. Jelan, always up for a good fight, accepted. Though he never got to lead his men in a war, Jelan took the security of the Elvenwood Forest very seriously and did his job well. When Arlan II chose to build the City of Elvenwood, Jelan was vigilant in his protection of the construction site, even killing more than a few spies who got a bit too close to the action.

When Arlan II chose to send the city into ruin, Jelan did all he could to convince his friend that he shouldn’t, but to no avail. After the destruction of the City of Elvenwood and the death of Arlan II, Jelan chose to retire and open a tavern in High Hill, his hometown. His favorite thing to do was to tell stories about this time as the General of the Elvenwood army and how he actually stood within the City of Elvenwood. After his death, the Overseer appointed him the God of Shadows in the Neutral pantheon, but when he removed the deities in the Year 855, Jelan went back to High Hill and lived out his days in relative obscurity, choosing to avoid the public.

Krindal Startree
God of Shadows

The strangest combination of profession, a cleric and an assassin, Krindal was born during a dark time in Greyfeather history, the Age of Darkness when King Bife ruled the land. His family were slaves that worked the cobalt mine north of the Greyfeather capital and eventually Krindal would join them. He met two very good friends in those mines, Samantha Kensak and Gallorill Greenmantle, and together, they made life a living hell for those who ran the mines.

An agent of Lord Vecter recruited the three of them to perform sabotage-like missions against the mine leaders, which helped them hone their skills so that they could eventually take on the most important mission of them all, the destruction of King Bife.

The trip to find Bife’s phylactery was long and arduous, but successful and this gave Vecter the ability to kill Bife once and for all. Hailed as heroes, Samantha was crowed Queen, and she hired Gallorill and Krindal to be high members of her court. Krindal was given the spy master role in her court, sending him out to gather information on potential threats to her kingdom, but while doing those missions, Krindal was doing much more than he was telling his Queen. Being an assassin by trade, Krindal was taking jobs on the side, while in disguise, and executing those contracts while on “spy” missions.

He was amassing a large fortune, as he was the best at what he did. Although he was going against Samantha’s wishes, Krindal never forgot his duty to his Queen. He uncovered multiple plots by wealthy merchants while on the continent, and once the Great Sundering moved her kingdom to Greyfeather Island, Krindal uncovered even more secrets. His information led to the executions of two treasonous villains and even more assassination plots against Samantha.

It is widely believed that she was unaware of his activities, which was why he was able to do what he did for so long, but in a book written about the successful assassin (after he ascended to the heavens) it implied that she was well aware of his activities. However, he was a better friend than an enemy, so she held Lord Vecter, her husband and consort, from doing Krindal harm. For the entirety of her reign, Krindal was a loyal friend, even if he was executing assassination contract under her nose. When she retired from the throne, she took him with her, but this curbed his outside activities considerably, which hurt his bottom line. He slipped out on occasion, but it was much less frequent than before. When the Dark Alliance rose to power, with Vecter at the helm, Krindal was finally able to free himself for outside jobs again, but this only lasted for a single decade.

Dragokar came to him and told him that he would be the God of Shadows. Though he never envisioned himself a god, he rather liked the idea and readily agreed to it.

Lord Vecter
God of Death

Vecter was a paladin of Thor. It has been his lifelong dream to serve Thor and make him proud of him, as his mother was not. The woman whom he called “mother” was Nedora, Queen of the Aspenleaf Elves. Vecter was stolen in the night from a human family just outside of the Aspenleaf Forest so that she could claim him as her “love child” with King Kensak IV. Vecter would not find out for many years that he had been ripped from his loving family and placed in the clutches of a narcissistic, power hungry woman like Nedora.

When he was old enough to train, he went to Greyfeather City to learn to be a holy warrior. It became his calling. Upon completion of this training, he trained to the land of Whitefeather, to work for King Sindar of the elves. Before he departed for his mission, he visited a church of Thor and vowed upon his honor that he would eradicate all evil in the lands. Thor heard his vow and honored it. Vecter was a zealous warrior, rushing in without really thinking of the consequences, but his skill and devotion carried the day. Then one day, mists rose around him and he found himself standing with a group of strangers in a strange land. Ravenloft had claimed them.

Seeing them as his comrades, Vecter found himself battling evil on a daily basis, not realizing that those around him were also evil. He assumed, since they fought together, they were on the same side. So when the lad rushed into a nearly impossible situation, his comrades let him down and he perished. Thor knew what he had to do to teach the boy some moderation. He raised him as a death knight. Thor would never know how big of an error in judgment that would end up being.

Eventually, Lord Vecter, as he was now known, was able to escape Ravenloft and return to Grendoth. He did come to understand that his comrades weren’t his friends and he destroyed them in the end. He was a death knight, but his heart still held onto some purity, and this drove him. In his absence, King Bife, a powerful lich, had taken over the land, spreading evil and hardships upon all who lived there. The Kensak family line was all but destroyed, thanks to Bife, and this is what Vecter returned to. He would not stand for it. He located one of the few Kensak family members left and then set out to locate Bife’s phylactery so that he could destroy the lich permanently. His minions succeeded and Vecter’s defeated Bife easily, leaving the throne vacant. He placed Samantha Kensak on the throne. During her mission to aid Vecter, she fell in love with the death knight. She petitioned her god to grant him mortality again and her petition was granted. For the next 60 years, he would serve as her consort, her husband and her military advisor, until she retired from the throne to let their only son rule.

In the Year 905, King Christopher called upon Vecter to aid him in a quest, but in his absence, Samantha left him for another man and the pain of rejection sent him into a rage, making him violate his vow to the Overseer. Again, he found himself a death knight without a god. To spite the Overseer, Vecter petitioned Reldayxus, the evil god of Chaos, and Reldayxus made him his champion. For one hundred years, Vecter used his wealth and power to form an alliance of misfits and outcasts to attempt to overthrow the Greyfeather monarchy.

With help, he succeeded in 1007, but before he could be placed on the throne, the father of the gods, Dragokar arrived to inform Vecter that he would become the God of Death in the heavens, thus robbing him of his final victory over his former wife.

Rabban Quicksilver
Former God

Rabban was born in a small cottage in the shade of the Dragonspire Mountains. From a very early age, it was quite plain to see that the boy loved to run. A halfling’s legs are normally short, making running fast difficult to them. Rabban didn’t seem to have much of a problem with running. Not only could he run far, but he could run very fast, often outrunning humans and elves. It was this trait that gave him the name of Quicksilver.

A natural born thief, Rabban signed on with an adventuring party in Kietus when he was in his early twenties and he loved the road. He had traveled to the continent to see things and now he would get his chance. He carried a short sword, but he had no idea how to use it, so it was just for decoration, really. His hands were just as quick as his feet at time, able to steal things, seemingly as those he stole from watched him do it.

After a lucrative adventuring career, and after finding a pair of boots in a treasure hoard that would allow him to run as fast as he desired, Rabban just vanished. No one knew where he went or if he was still alive. It wasn’t until the Overseer asked him to be the God of Thieves that Rabban re-surfaced. In the Year 855, when the Overseer removed the gods from the heavens, Rabban reluctantly returned to the land, but promptly vanished yet again. His body was discovered in an inn room in Falfarren in the Year 1002, having passed in his sleep, his golden boots still on his feet.

Raina Stormbringer
God of Nature

Raina was born in a small village in the Aspenleaf Forest. Her father, Malvic, was an Aspenleaf elf and a ranger. Her mother, Jocelyn, was a human druid, one of a very few in Greyfeather, who tended the small portion of the Aspenleaf Forest in which their village was located. She has a brother, Alerius, who is a wood worker. The goddess Gabrielle is her first cousin, her mother Madeline being Jocelyn’s sister.

Raina was born with an innate ability; weather responded to her moods. Even as a child, if she cried or was upset it was likely to storm, and if she was happy the skies cleared, gaining her the nickname “Stormbringer”. Many thought she controlled the weather, but that was not the case.

Raina wanted to be a ranger, like her father and her brother’s best friend, Herinthas, but her mother wanted her to follow in her footsteps. An unfortunate lightning strike, caused by Raina when she was angered, forced her mother to take steps to train her daughter, at the insistence of the Arch Druid. Raina then took the name Stormbringer as her own.

Raina became a powerful druid, blessed by her god, Argonnes, who gifted her with his bow. She met and married Nicolas Ravenblade and they had one child, Micah. It is rumored that the bow is in Micah’s possession, as he is a great weapon master, but this has not been confirmed.

During the war of the Shadow Queen, Raina directed the druids in Aspenleaf to protect it from the fires started by orcs, at the direction of Nedora, the Shadow Queen. Even before this, Raina had a deep hatred of Nedora and her name was spoken in Raina’s presence at personal peril. As far as Raina knew, Nedora vanished when her Nicolas, with the help of others, defeated her. She knew nothing of Nedora’s return to Greyfeather with Kensak.

Raina is responsible for starting the regrowth of the small grove that was the remains of the Ty’larenthar elves forest. She also began the restoration of the Amoratti Desert, and recruited many of the druids who still work there. Her ascension to goddess was done with these thing still unfinished, and Raina was so angry for being taken away from Greyfeather that it stormed for many days and nights as a result of her wrath.

Reldayxus
God of Chaos

Reldayxus was once the demon lord of one of the 666 layers of the Abyss. His position in the demon court was rather high, third only to Demogorgon and Orcus, and he ruled the domain of chaos. In the Year 906, the Overseer chose him to join him in the heavens as the only other god, giving some balance to the heavens, but he couldn’t just pull Reldayxus from the Abyss to join him. Instead, the Overseer chose his champion, King Christopher, to allow the demon lord to be pulled into the Prime Material plane, where Christopher would capture him before he could devour the land and then turn him over to the Overseer to be placed in the heavens as a god.

A cult of worshipers was working on summoning the demon lord, so Christopher allowed them to continue their ritual, holding a Gem of Demon Trapping at the ready. The moment Reldayxus entered the land, Christopher trapped him and then handed the gem to the Overseer. The Overseer took him to the heavens and showed the former demon lord his vision and Reldayxus was pleased by this. He would become the God of Chaos, something he relished, and rule opposite of the Overseer.

When Christopher ascended the heavens as Dragokar, he allowed Reldayxus to remain in the heavens as the God of Chaos, as he felt that it would help with the balance of power. As a god, he cannot manifest himself on the land in his true form, so he must use an avatar to do his bidding there.

Sturn, Royal Wizard to Kensak IV
For most, Sturn has been an enigma throughout Greyfeather history. He seemingly came out of nowhere to become the royal wizard to King Kensak IV, but his origins are mostly unknown. There is no record of his birth, no one knows who his parents were or if he even was born on Grendoth anywhere. Yet this unassuming wizard walked into the castle the day after King Kensak IV was coronated and was handed the title of royal wizard.

For many years after he retired from royal life, Kensak IV was asked about Sturn, who just vanished after his king retired from public life, and Kensak IV never would say a word about this mysterious wizard. For 264 years, he served as royal wizard to King Kensak IV, but the day he stepped down, Sturn disappeared. No one knows where he went or if he is even still alive.

A thin, rather plain looking man, Sturn’s command of magic was nearly legendary and earned him a good reputation in the magic using community. It is rumored that Sturn easily faced down Queen Nedora, widely believed to be one of the most powerful mages at the time, without much difficulty, though this is just a rumor.

Many rumors surround Sturn, either before is time with Kensak IV and after. One story speaks of a time when he traveled on a spelljamming ship for several years. Another talks about how he traveled around a distant land, dueling other wizards to the death without a single loss. There is no evidence to back this up. His disappearance wasn’t really shocked to most and the majority of the population of the land didn’t even realize he was gone, so he had once again vanished without a trace. It is also rumored that the Overseer wanted Sturn to be the God of Magic, but he declined the request, saying that he hadn’t learned all he could about magic and didn’t want to stop studying. Again, only rumor.

Theodus
God of Harmony

Theodus originated in Faerun (The Forgotten Realms), as a monk of Tyr, God of Justice. Theodus was fixated with his physical prowess and spent hours each day, exercising and doing all he could to be in the best shape he could be in. His deeds in the land were many, but his focus was on helping others achieve their very best in life, be it in physical conditioning, to improving their lot in life. He would travel the land and speaking to many people about his god, but spending more time speaking to them about how to improve themselves.

When he arrived in Waterdeep, he found a city in turmoil, and he couldn’t seem to find the source of it. He spent nearly a year doing all he could to help his fellow man, but the city was too chaotic for his tastes and he wanted to leave it, to find a place where he could be more tranquil in his pursuits. He found a mage who claimed he could help the monk find this place so he paid him what little coins he had and found himself in the land of Greyfeather.

At first, Theodus wasn’t sure he liked this new land he found himself in. It was far from tranquil to him, but he set out to explore it to see for himself. What he found enlightened him to a different way of approaching his philosophy of life. The people here weren’t as set in their ways as they were in Faerun and he found a suitable location in the Dragonspire Mountains to build a monastery, to promote his new god, Garoth, and to help those people to improve their lives.

For several centuries, he never left the mountains. He trained many other monks in his ways and teachings of Garoth, and had a considerable following. When Dragokar came to him and told him that he wanted him to come to the heavens to be the God of Harmony, he considered refusing. He loved his monastery and those who followed him, but when Dragokar assured him that even more would follow him as a deity, he agreed to do it. There are several churches and monasteries around the land devoted to the worship of Theodus and his teachings now.

Trent
Originally from Faerun (The Forgotten Realms), Trent spent many years traveling with a group that was known as the Knights of the Champion. This group consisted of Lokar Oakenspire, Gorge Warhammer, Gwaylen, Balkor Limbspringer, Myth Warhammer and Vardeck Colwoods. After his adventuring days were complete, Trent, who was a Monk of Torm, God of Lightning and Thunder, settled in to retirement. When his friend, Gwaylen, approached him about leaving Faerun and traveling to another land, Trent was reluctant. He liked it here. But Gwaylen was persistent and Trent felt he should give it a chance.

Trent traveled to Greyfeather with Gwaylen and a few of the others from his troupe, but he didn’t feel at home when he first arrived. Torm wasn’t in this realm, but one god that he was familiar with was, Kensak. Having met Kensak in Faerun, Trent adopted his ethos and settled into the land much better after this. On one particular trip to Greyfeather City, Trent came across a beautiful woman in plate armor that captivated him. She was as tall as he was and incredibly attractive and he approached her in the market. The two fell in love almost at first sight. He didn’t realize until later that day that she was the niece of his god, Kensar Kensak, paladin of Kensak.

They married shortly thereafter and raised their children in the faith of their deity, having two children, a boy and a girl. Not long after their children reached adulthood, Bife stole the throne of Greyfeather and began to summarily executing all of the Kensak family line with extreme prejudice. Trent and Kensar did what they could to defend their home and their children, but in the end, Bife’s undead army was too much for them and they were slain in a public execution, including their two children.